Saturday, June 22, 2019

Video Game violence and the effects it has on children and Teens Essay

Video Game violence and the effects it has on children and Teens. Arguementative Paper discussing both sides and choosing a side to work with - act Examplebecause even if the painting game depicted violence (such as the Atari boxing game), the game was unrealistic and much tilted away from the real follow out of the activity. Boxing involved tiny men with square limbs who fought one another through a series of repetitive movements. (History, 2007) The world of present times has witnessed a change for the worse. Our young ones have been enticed into a world of their own, one which is filled with terror and brutalities. To put it in a meticulous manner, the violence imparted through the picture show games is just too much to handle and it is about time an end to this epidemic has to be discerned, for a better and prosperous tomorrow.Today for a gamer, video games resemble mere dots on a screen. By the late 1980s and early 1990s, personal computers were becoming much more powerful and with the introduction of the Nintendo diversion System, to some extent more realistic games started to make their mark. The characters in the games began to take on more human (physical) attributes they actually looked human so to speak.In the crystalise of an understanding which is reached between the ethical norms of video games and the people at the helm of affairs calling the shots, in recent years there have been umteen attempts to either censor video games or to limit access to them by children and young audiences. (Outlaw, 2007) Some have even linked violent video games to a greater propensity for murder. (CBS, 2005) Thus the difference between video game simulation and actual reality began its long progress to the current situation in which some of the most advanced video game systems, such as the Playstation 3, have high definition graphics that approach the point at which the characters beingness controlled by the gamer could be mistaken for real human beings in a film. As video games developed during the 1970s and 80s and then literally exploded in the 1990s, different genres of video games

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